#include "PCH.h"
#include "DeGeometryShader.h"
using namespace DeviousRenderer;

DeGeometryShader::DeGeometryShader(ID3D11GeometryShader* pShader)
	: m_pShader(pShader)
{

}

DeGeometryShader::~DeGeometryShader()
{
	SAFE_DELETE(m_pShader);
}
